The Executioners

Preface If I had to pick the roughest area of Bloodborne‘s worldbuilding, it would have to be the Executioners. Now, there are many parts of the game which lack narrative polish, at least on the environmental side, and this covenant is hardly far below the standard. On the whole, they are fairly well-integrated into the […]

Archdragon Peak

Preface I hold an unabashed love for Dark Souls III. (DS3) Whereas Dark Souls II (DS2) threw out its old setting in a vain attempt at a soft reboot, DS3 wholeheartedly embraces it, building upon the world and plot threads from the original Dark Souls (DS1) to weave something new. From a storytelling angle, a […]

Cainhurst

Preface Although Castle Cainhurst isn’t as expansive as I would have liked, the story behind it is still probably my favorite in Bloodborne. Gothic, medieval, evil, aristocracy, vampires; what is there not to love? It is one of the few areas which stays true to the horror inspiration the game initially presents while also seamlessly […]

Byrgenwerth

Preface My general impression has been that encountering Willem ranges from confusion to disappointment. Here we get to meet a character so integral to the game’s events, yet the moment of truth proves anticlimactic. It doesn’t help that our time in Byrgenwerth is equally short and uneventful. In that respect, I consider myself in harmony […]

Dragon Shrine

Preface I have previously mentioned my reservations about Dark Souls II‘s main plot, and the Dragon Shrine is very much an extension of that. The area itself is somewhat iconic, essentially an island in the sky with a swarm of fearsome lizard that could swoop down and nab you at any given moment. It certainly […]

The Choir

Preface When it comes to factions in Bloodborne, the Choir might be considered the most under-utilized. Compared to the School of Mensis, they certainly don’t play as up front a role in the game’s plot. That said, I would argue that their presence is felt even in their absence. Indeed, anonymity is part of the […]

Drangleic

Preface I do not hide my personal antipathy for Dark Souls II, but that can be faulted primarily on the gameplay side of things. Unfortunately, that doesn’t mean that the story side of things are much better. Unlike the original Dark Souls, (DS1) “dense” doesn’t describe its sequel, with FromSoftware‘s smattering of ideas building an […]

Profaned Capital

Preface Without a doubt, the Profaned Capital is the most context-dependent area in Dark Souls III. (DS3) With few relevant item descriptions compared to other areas and even a smaller relative map size, first impressions render it the most dubious portion of the game, with the most mysterious Lord. However, dig a little deeper, and […]

Shrine of Storms

Preface I was immediately intrigued by the Shrine of Storms based on aesthetics alone. Once I scratched the surface of this haunting aesthetic, I found the substance to the mystery wanting. But delving even more thoroughly into these layers left me intrigued once again. The story to this area may not be as complicated as […]

Alken & Venn

Preface When I first started working on this topic, I didn’t expect it to be as enamored with the subject as I ended up being. Alken and Venn are two kingdoms that have a very simple dynamic fleshed out to an absurd degree, comparable to probably only to Drangleic itself. While their duality mostly plays […]