Dragon Shrine

Preface I have previously mentioned my reservations about Dark Souls II‘s main plot, and the Dragon Shrine is very much an extension of that. The area itself is somewhat iconic, a towering complex on essentially an island in the sky, swarmed by fearsome flying lizards that could simply swoop down and nab you at any […]

The Choir

Preface When it comes to factions in Bloodborne, the Choir might be considered the most under-utilized. Compared to the School of Mensis, they certainly don’t play as up front a role in the game’s plot. That said, I would argue that their presence is felt even in their absence. Indeed, anonymity is part of the […]

Drangleic

Preface I do not hide my personal antipathy for Dark Souls II, but that can be faulted primarily on the gameplay side of things. Unfortunately, that doesn’t mean that the story side of things are much better. Unlike the original Dark Souls, (DS1) “dense” doesn’t describe its sequel, with FromSoftware‘s smattering of ideas building an […]

Profaned Capital

Preface Without a doubt, the Profaned Capital is the most context-dependent area in Dark Souls III. (DS3) With few relevant item descriptions compared to other areas and even a smaller relative map size, first impressions render it the most dubious portion of the game, with the most mysterious Lord. However, dig a little deeper, and […]

Shrine of Storms

Preface I was immediately intrigued by the Shrine of Storms based on aesthetics alone. Once I scratched the surface of this haunting aesthetic, I found the substance to the mystery wanting. But delving even more thoroughly into these layers left me intrigued once again. The story to this area may not be as complicated as […]

Alken & Venn

Preface When I first started working on this topic, I didn’t expect it to be as enamored with the subject as I ended up being. Alken and Venn are two kingdoms that have a very simple dynamic fleshed out to an absurd degree, comparable to probably only to Drangleic itself. While their duality mostly plays […]

Boletaria

Preface As the first castle map to lie at the core of a Souls setting, Boletaria could have easily been made just a generic medieval European-style kingdom. Instead, it became a deconstruction of that romantic image, setting the brutal tone for game Director Hidetaka Miyazaki’s first fantasy title. In fact, in terms of pure attention […]

Rosaria

Preface Rosaria being such a mysterious figure for most is perhaps for the best. The topic is, admittedly, difficult to stomach, even if it isn’t the first time that Dark Souls broached such subject matter. But get past a queasy gut and you are offered one of the series’ most provocative characters. Silent, repulsive, yet […]

Aldia

Preface Despite my public criticism of Dark Souls II in total, I can still recognize that Aldia is one of the best characters introduced into the franchise as a whole. He may not have as creative an appearance or backstory as Seath in the original Dark Souls, (DS1) but he nonetheless stands out among the […]

Demon’s Beginning

Preface What makes us human? What makes us not? Even though the world of Demon’s Souls is far less fantastical than the setting of its spiritual successor Dark Souls, it is no less fascinating due to how it revolves around such simple yet fundamental questions. Better still, the world is constructed so that we must […]