Character Psychology

I have already discussed two of what I consider to be core pillars to my analysis, the philology and archaeology. As Game Director Hidetaka Miyazaki himself admits in an Edge interview, he uses both elements to “tell more with less” — to show, not tell. This minimalist approach to storytelling perversely shifts some importance from […]

Dragon Shrine

Preface I have previously mentioned my reservations about Dark Souls II‘s main plot, and the Dragon Shrine is very much an extension of that. The area itself is somewhat iconic, a towering complex on essentially an island in the sky, swarmed by fearsome flying lizards that could simply swoop down and nab you at any […]

The High Wall

Consider that is where we arrive when first traveling there, it is easy to assume that the High Wall simply refers to Lothric’s outer defenses. The walls we warp atop do tower high above the city, with only the castle at its center surpassing them in height. But the description for the Small Lothric Banner […]

Localization

It is fair to say that, when it comes to FromSoftware titles directed by Hidetaka Miyazaki, the game script is the lore hunter’s bible. Covering everything from descriptions to dialogue, it is the script from which we learn the deeper truths and form the basis from which we frame all other elements in the game. […]

Hunter of Hunters

With a name like Hunter of Hunters, it should be no surprise that the covenant is almost as old as the hunters themselves. The Blade of Mercy passed down to the current Hunter of Hunters, Eileen, is made from the same siderite as Gehrman’s Burial Blade, and was decidedly crafted at the old workshop during […]

The Choir

Preface When it comes to factions in Bloodborne, the Choir might be considered the most under-utilized. Compared to the School of Mensis, they certainly don’t play as up front a role in the game’s plot. That said, I would argue that their presence is felt even in their absence. Indeed, anonymity is part of the […]

Caryll

Although referred to as a “runesmith” in the localization, Caryll, or Karel, (カレル) is more accurately a “copyist” (筆記者) known for transcribing the Great Ones’ speech into script. No other student of Byrgenwerth was apparently so keen to capture the arcane potential of such inhuman sounds into the written word. This isn’t too surprising, since […]

Lautrec

If we kill one of Sulyvahn’s beasts in Irithyll’s water reservoir, we acquire the Ring of Favor given to those who have received Fina’s affection. This implies that the beast is connected to one of the goddess’ lovers. There is no evidence of any medials in Irithyll besides the royalty, and we only ever learn […]

The Holy Blades

Item descriptions cite Ludwig as both the source of the Healing Church workshop and the first of its hunters. What possessed him to become a hunter is evident from the emblem his workshop first issued: a sword hilt possessing nigh-blinding radiance. In a Victorian-style setting, this Radiant Sword Hunter’s Badge harkens back to a time […]

Forbidden Woods

Bellwether Vain The Forbidden Woods lie north behind Yharnam, the area we explore spanning from the west side of the valley all the way to the ocean on the east. The mountainous terrain and winding trees make this vast wood easy to get lost in, and it has become a breeding ground for all kinds […]