Lautrec

If we kill one of Sulyvahn’s beasts in Irithyll’s water reservoir, we acquire the Ring of Favor given to those who have received Fina’s affection. This implies that the beast is connected to one of the goddess’ lovers. There is no evidence of any medials in Irithyll besides the royalty, and we only ever learn […]

The Holy Blades

Item descriptions cite Ludwig as both the source of the Healing Church workshop and the first of its hunters. What possessed him to become a hunter is evident from the emblem his workshop first issued: a sword hilt possessing nigh-blinding radiance. In a Victorian-style setting, this Radiant Sword Hunter’s Badge harkens back to a time […]

Forbidden Woods

Bellwether Vain The Forbidden Woods lie north behind Yharnam, the area we explore spanning from the west side of the valley all the way to the ocean on the east. The mountainous terrain and winding trees make this vast wood easy to get lost in, and it has become a breeding ground for all kinds […]

Hemwick

Grave History Despite the localization dubbing it a “Charnel Lane”, Hemwick is more accurately a “graveyard town”, (墓地街) as seen by the plethora of headstones crowding its grounds. This cemetery extends to the forest outside the main village and continues into a cave before spilling out a little into the Cathedral Ward on the other […]

Archibald

Unlike the Powder Kegs, Archibald remained part of the Healing Church’s workshop in spite of his own deviancy. The man was merely considered an “eccentric” according to various item descriptions, and this was likely because his inventions weren’t that far removed from the church’s ideals. Rather than aim to create weapons emphasizing flash over usability […]

Powder Kegs

Where there is an orthodoxy, there is always a heresy. And in the case of the Healing Church, theirs is perhaps the most involatile — ironic, considering they call themselves “Powder Kegs”. For rather than defy the church exactly, this colorfully-named group of miscreants challenges the methods of its hunters’ workshop. As the church hunters […]

Undead Crypt

Family Evergrow As its name would suggest, the Undead Crypt is a massive mausoleum dedicated to those who have manifested the curse. Why does such a burial ground exist? The answer proves obvious once we explore the place: you can never be quite sure when the Undead are finally just dead. At various points we […]

Drangleic

Preface I do not hide my personal antipathy for Dark Souls II, but that can be faulted primarily on the gameplay side of things. Unfortunately, that doesn’t mean that the story side of things are much better. Unlike the original Dark Souls, (DS1) “dense” doesn’t describe its sequel, with FromSoftware‘s smattering of ideas building an […]

Remnants of Manus

Despite his defeat during the events of the original Dark Souls, (DS1) Manus has persisted in one form or another. Even if the Chosen Undead vanquished the body and claimed its soul, much of that humanity had already been unleashed into the surrounding cavern. And while defeating the master halted the spread of the Abyss, […]

Profaned Capital

Preface Without a doubt, the Profaned Capital is the most context-dependent area in Dark Souls III. (DS3) With few relevant item descriptions compared to other areas and even a smaller relative map size, first impressions render it the most dubious portion of the game, with the most mysterious Lord. However, dig a little deeper, and […]