The High Wall

Consider that is where we arrive when first traveling there, it is easy to assume that the High Wall simply refers to Lothric’s outer defenses. The walls we warp atop do tower high above the city, with only the castle at its center surpassing them in height. But the description for the Small Lothric Banner […]

Hunter of Hunters

With a name like Hunter of Hunters, it should be no surprise that the covenant is almost as old as the hunters themselves. The Blade of Mercy passed down to the current Hunter of Hunters, Eileen, is made from the same siderite as Gehrman’s Burial Blade, and was decidedly crafted at the old workshop during […]

Caryll

Although referred to as a “runesmith” in the localization, Caryll, or Karel, (カレル) is more accurately a “copyist” (筆記者) known for transcribing the Great Ones’ speech into script. No other student of Byrgenwerth was apparently so keen to capture the arcane potential of such inhuman sounds into the written word. This isn’t too surprising, since […]

Lautrec

If we kill one of Sulyvahn’s beasts in Irithyll’s water reservoir, we acquire the Ring of Favor given to those who have received Fina’s affection. This implies that the beast is connected to one of the goddess’ lovers. There is no evidence of any medials in Irithyll besides the royalty, and we only ever learn […]

The Holy Blades

Item descriptions cite Ludwig as both the source of the Healing Church workshop and the first of its hunters. What possessed him to become a hunter is evident from the emblem his workshop first issued: a sword hilt possessing nigh-blinding radiance. In a Victorian-style setting, this Radiant Sword Hunter’s Badge harkens back to a time […]

Forbidden Woods

Bellwether Vain The Forbidden Woods lie north behind Yharnam, the area we explore spanning from the west side of the valley all the way to the ocean on the east. The mountainous terrain and winding trees make this vast wood easy to get lost in, and it has become a breeding ground for all kinds […]

Hemwick

Grave History Despite the localization dubbing it a “Charnel Lane”, Hemwick is more accurately a “graveyard town”, (墓地街) as seen by the plethora of headstones crowding its grounds. This cemetery extends to the forest outside the main village and continues into a cave before spilling out a little into the Cathedral Ward on the other […]

Archibald

Unlike the Powder Kegs, Archibald remained part of the Healing Church’s workshop in spite of his own deviancy. The man was merely considered an “eccentric” according to various item descriptions, and this was likely because his inventions weren’t that far removed from the church’s ideals. Rather than aim to create weapons emphasizing flash over usability […]

Powder Kegs

Where there is an orthodoxy, there is always a heresy. And in the case of the Healing Church, theirs is perhaps the most involatile — ironic, considering they call themselves “Powder Kegs”. For rather than defy the church exactly, this colorfully-named group of miscreants challenges the methods of its hunters’ workshop. As the church hunters […]

Undead Crypt

Family Evergrow As its name would suggest, the Undead Crypt is a massive mausoleum dedicated to those who have manifested the curse. Why does such a burial ground exist? The answer proves obvious once we explore the place: you can never be quite sure when the Undead are finally just dead. At various points we […]