Miriel

No one should expect to see a talking turtle as a pastor, but Miriel doesn’t even try to explain himself. The priest of the Church of Vows simply goes about his business, leaving questions to why he received his miter. This especially when the church was constructed specifically for Rennala and Radagon’s wedding. In all […]

Oedon

Among the Great Ones, Oedon holds a unique position. His name marks both a church and its accompanying graveyard, making him a known quantity to Laurence and his followers as they began styling themselves clerics as much as researchers. With this Oedon Chapel at the key juncture between Old Yharnam, the burgeoning new Yharnam, and […]

The League

The League began in the Forbidden Woods with Valtr, whose uniform identifies him as a foreign constable. Just as central-organized, salaried police officers began to emerge in Victorian Europe, so too did such authorities patrol the streets of the towns around Yharnam. In the case of Valtr, he and a group of colleagues came to […]

Gascoigne

“Father” Gascoigne stands out from other church hunters in black for his epitaph. While cut dialogue confirms plans for Healing Church clerics to be addressed as such once upon a time, his equipment denies the concept for the final game in its description. Rather, Gascoigne is known as holy father because a cleric was his […]

Lookout Stones

When we come across an evergaol, there are always particular enemies flocking to it, day or night. From the name lookout stones, it is obvious that they are there for surveillance, hence most stand at attention with “searchlights” fixated on the jail. This makes the enemy a sort of prison warden, monitoring the magic seal’s […]

Bloodhound Knights

Dispersed across the Lands Between lurk the Bloodhound Knights. Despite the name, they prove human, not hound. Close inspection of the warriors reveals hands with long, sharp nails but no fur, as well as feet standing on tiptoe in boots far too long for them regardless. Their weaponry adds to this impression, wielding a curved […]

Vulgar Militia

Just as there are giants, there are also dwarves in the Lands Between. These men of small stature, only reaching up to a human’s chest, find it hard to subsist in this world of the tall. Being so short, there is little that they can do that the larger races can’t also, and it is […]

Runebears

For all the wildlife populating the Lands Between, none leave as much of an impression as the runebear. The size of ten brown bears, this hulking mass of muscle and teeth knocks over trees in its rampage, sprinting after prey at ferocious speeds. Its claws smash through the earth, and its literal bear hug crushes […]

Company of the Fallen Hawk

Compared to any other band of warriors, the Company of the Fallen Hawk stand out as peculiar. Dressed in not even the meagerest of protection, save maybe a helmet, you would hardly expect them to make for much of an army. True enough, descriptions of their ashes deem the naked soldiers as “immature” with how […]

Night of the Black Knives

Seeking the origin of the world’s current plights, Rogier studies the Night of the Black Knives. The event which ended the peace and prosperity of Radagon’s reign occurred under a cold fog, a Bandai Namco Entertainment article claiming that it was actually the middle of winter. Rather amusing, since the mastermind behind this grand conspiracy […]