Oedon

Among the Great Ones, Oedon holds a unique position. His name marks both a church and its accompanying graveyard, making him a known quantity to Laurence and his followers as they began styling themselves clerics as much as researchers. With this Oedon Chapel at the key juncture between Old Yharnam, the burgeoning new Yharnam, and […]

The League

The League began in the Forbidden Woods with Valtr, whose uniform identifies him as a foreign constable. Just as central-organized, salaried police officers began to emerge in Victorian Europe, so too did such authorities patrol the streets of the towns around Yharnam. In the case of Valtr, he and a group of colleagues came to […]

Gascoigne

“Father” Gascoigne stands out from other church hunters in black for his epitaph. While cut dialogue confirms plans for Healing Church clerics to be addressed as such once upon a time, his equipment denies the concept for the final game in its description. Rather, Gascoigne is known as holy father because a cleric was his […]

Loran

Preface Considering the limits to the aesthetic of a particular era named for a specific country’s queen, FromSoftware has done wonders to invoke the vibe of a wider world in Bloodborne. Perhaps that shouldn’t come as too surprising when the country of said era was a global empire, with legends like Lawrence of Arabia to […]

Blood Saints

The holy blood utilized by the Healing Church has lasted for decades. Part of this is because it is replenishable, with reserves of the old blood just requiring a dive into the underground labyrinth. But after Laurence’s head became the new source, there was a limit to how much blood could be extracted for blood […]

Pthumeru

Preface What does it mean to have freedom or slavery? Bloodborne‘s director, Hidetaka Miyazaki, has admitted that the game was influenced in part by declining birthrates in developed countries, and would experience the birth of his own child in the years since launch. Bringing a new life into the world with another shackles couples in […]

Isz

Preface The Chalice Dungeons lack the same charm as the more carefully crafted world in Bloodborne‘s main journey, without question. But despite the repetition, these strings of areas can convey a lot about the underlying places. The environmental storytelling may only project a vague aura, but when the subject covers eons of history, anything more […]

Chalice Dungeons

Several characters mention the tomb of the gods beneath Yharnam. Although we cannot reach this graveyard by conventional means — through some path in the cityscape available to us — we are still able to explore the place via the Chalice Dungeons. These dungeons, drawing upon the concept common to fantasy RPGs rather than strictly […]

School of Mensis

Preface If I had to choose one word to describe the School of Mensis, it would be macabre. There is a delightful villainy to the whole faction absent from so much of Bloodborne. They certainly lend themselves to the game’s most iconic imagery, skirting the line between sterile and viscerally grotesque. But more than any […]

Hunter’s Nightmare

Preface Although Bloodborne‘s narrative was largely coherent before the introduction of The Old Hunters DLC, some major questions did remain. Who was Kos? Where did Laurence acquire his Third Umbilical Cord? How did Gehrman’s mysterious apprentice die? These were holes in the narrative which were thankfully filled with our new journey through the Hunter’s Nightmare. […]