Cainhurst

Preface Although Castle Cainhurst isn’t as expansive as I would have liked, the story behind it is still probably my favorite in Bloodborne. Gothic, medieval, evil, aristocracy, vampires; what is there not to love? It is one of the few areas which stays true to the horror inspiration the game initially presents while also seamlessly […]

Byrgenwerth

Preface My general impression has been that encountering Willem ranges from confusion to disappointment. Here we get to meet a character so integral to the game’s events, yet the moment of truth proves anticlimactic. It doesn’t help that our time in Byrgenwerth is equally short and uneventful. In that respect, I consider myself in harmony […]

Fishing Hamlet

With not even a known name to add nuance, the Fishing Hamlet seems to have been exactly that: your typical “fishing village”. (漁村) Shipwrecks at sea, a lighthouse on the tallest peak to lead those ships back home, shallow waters to dock dingies in town, nets to haul in catches; everything revolves around eating the […]

Hunter of Hunters

With a name like Hunter of Hunters, it should be no surprise that the covenant is almost as old as the hunters themselves. The Blade of Mercy passed down to the current Hunter of Hunters, Eileen, is made from the same meteoric iron as Gehrman’s Burial Blade, and was decidedly crafted at the old workshop […]

The Choir

Preface When it comes to factions in Bloodborne, the Choir might be considered the most under-utilized. Compared to the School of Mensis, they certainly don’t play as up front a role in the game’s plot. That said, I would argue that their presence is felt even in their absence. Indeed, anonymity is part of the […]

Caryll

Although referred to as a “runesmith” in the localization, Caryll, or Karel, (カレル) is more accurately a “copyist” (筆記者) known for transcribing the Great Ones’ speech into script. No other student of Byrgenwerth was apparently so keen to capture the arcane potential of such inhuman sounds into the written word. This isn’t too surprising, since […]

The Holy Blades

Item descriptions cite Ludwig as both the source of the Healing Church workshop and the first of its hunters. What possessed him to become a hunter is evident from the emblem his workshop first issued: a sword hilt possessing nigh-blinding radiance. In a Victorian-style setting, this Radiant Sword Hunter’s Badge harkens back to a time […]

Forbidden Woods

Bellwether Vain The Forbidden Woods lie north behind Yharnam, the area we explore spanning from the west side of the valley all the way to the ocean on the east. The mountainous terrain and winding trees make this vast wood easy to get lost in, with human bones sporadically littering the entire area. The forest […]

Hemwick

Grave History Despite the localization dubbing it a “Charnel Lane”, Hemwick is more accurately a “graveyard town”, (墓地街) as seen by the plethora of headstones crowding its grounds. This cemetery extends to the forest outside the main village and continues into a cave before spilling out a little into the Cathedral Ward on the other […]

Archibald

Unlike the Powder Kegs, Archibald remained part of the Healing Church’s workshop in spite of his own deviancy. The man was merely considered an “eccentric” according to various item descriptions, and this was likely because his inventions weren’t that far removed from the church’s ideals. Rather than aim to create weapons emphasizing flash over usability […]