God Hunts

Preface One of the three pillars to my methodology is psychoanalysis, because a story is, ultimately, defined by its characters as much as its world or plot. It is not just about knowing what the characters do or when, but why that merits any discussion. In this respect, Elden Ring has the most effort put […]

Pthumeru

Preface What does it mean to have freedom or slavery? Bloodborne‘s director, Hidetaka Miyazaki, has admitted that the game was influenced by his own experience having a kid. Bringing a new life into the world with another shackles couples in many ways. Bound by lineage, commitment, responsibility, convention, man and woman arguably can’t come out […]

Liurnian Civil War

Preface While all the focus is rightfully placed on the demigods, Elden Ring has a rich history which began only after their epic had more or less concluded. Liurnia is unique in how it brings that part of the tale to the forefront, which goes a long way to justify the sheer scale of the […]

Londor

Preface While the Dark Souls narratives are designed for player choice, Director Hidetaka Miyazaki makes no stranger his bias. The theme of stagnation pervasive throughout Dark Souls III is perhaps his most overt criticism of the subject. As I am often asked about the “best” ending, I feel obliged to point out that the series’ […]

Isz

Preface The Chalice Dungeons lack the same charm as the more carefully crafted world in Bloodborne‘s main journey, without question. But despite the repetition, these strings of areas can convey a lot about the underlying places. The environmental storytelling may only project a vague aura, but when the subject covers eons of history, anything more […]

Ariandel

Preface The Ashes of Ariandel DLC holds a special place in my heart. Painting worlds have been deeply entwined with meta narrative since the original Dark Souls, (DS1) but this is the first time that they became vehicle for commentary. The exploration of Ariandel is a dive not only into the history of one world, […]

Radagon’s Reign

Preface There isn’t much to say when the good times are good. More often than not, these eras of peace and prosperity are the prelude to inciting incidents and great tragedies. Rarely do we see them carry a tale, yet it is always when those peaceful days are no more that we long to have […]

Farum Colonies

Preface When first compiling my, very lengthy, analysis for Godfrey, I was amazed to discover just how much I kept coming back to characters and events largely unrelated to him. Despite him and Marika defining the world order, the Elden Lord’s rise and subsequent reign were very much informed by what came before. If not […]

Caria

Preface FromSoftware is no stranger to magic kingdoms, or queendoms for that matter. However, these countries tend to have a simple, relatively bloodless history. “Simple” might still describe the Carian regime, with its one queen. Yet the tale of an organized Liurnian state is fraught with intrigue and power politics, the sorcery aspect almost superfluous. […]

Ancient Dragon War

Preface After analyzing Dark Souls for so long, I can’t deny that a conflict between dragons and gods feels familiar. But like so much of FromSoftware‘s lean on callbacks, the similarities end with the outline. The nature of both parties in this war and the worlds they exist in makes Elden Ring‘s crack at the […]