Loran

Preface Considering the limits to the aesthetic of a particular era named for a specific country’s queen, FromSoftware has done wonders to invoke the vibe of a wider world in Bloodborne. Perhaps that shouldn’t come as too surprising when the country of said era was a global empire, with legends like Lawrence of Arabia to […]

Pthumeru

Preface What does it mean to have freedom or slavery? Bloodborne‘s director, Hidetaka Miyazaki, has admitted that the game was influenced in part by declining birthrates in developed countries, and would experience the birth of his own child in the years since launch. Bringing a new life into the world with another shackles couples in […]

Chalice Dungeons

Several characters mention the tomb of the gods beneath Yharnam. Although we cannot reach this graveyard by conventional means — through some path in the cityscape available to us — we are still able to explore the place via the Chalice Dungeons. These dungeons, drawing upon the concept common to fantasy RPGs rather than strictly […]

Yharnam

Preface Perhaps the one thing about H.P. Lovecraft known more than his horror is his xenophobia. The man’s fear of the unknown in fiction reflected his same feeling with people in his personal life, particularly foreigners. But despite the discomfort that fact might inspire, Bloodborne‘s director Hidetaka Miyazaki doesn’t shirk away from this element of […]

Cainhurst

Preface Although Castle Cainhurst isn’t as expansive as I would have liked, the story behind it is still probably my favorite in Bloodborne. Gothic, medieval, evil, aristocracy, vampires; what is there not to love? It is one of the few areas which stays true to the horror inspiration the game initially presents while also seamlessly […]