The Astrologists

Among the various schools of magic in Melfia, astrology might be the most idiosyncratic. Astrologists study the stars’ movements under the presumption that there are rules behind their alignment from which they can derive magic power. These heavenly bodies include the sun and moon based on the designs on their robes, which explains why we […]

Pharros

Pharros is a curious character. His legend remembers him for trotting across the globe, leaving various contraptions in his wake. These mechanisms invariably involve a strange “face” — two round holes above a square one. The mouth to this face is where we insert the lockstone keys for activating the mechanism. The device then triggers […]

Gelmir

Amidst exploring the Ruin-Strewn Precipice immediately beneath Mt. Gelmir, we can come across a body carrying the Serpent-God’s Curved Sword, shaped after the snake worshiped in the land since long ago. This serpent god in question stands out for its longevity, apparently living eternally. When the immortal reptile is ostensibly killed during our boss battle, […]

The Highlanders

Although now defined by Erdtree civilization, there was a time when Altus Plateau was rife with barbarians. A scarab rolls up Barbaric Roar at the base of Liurnia’s waterfall streaming from Altus. Another, invisible scarab stamping along the Altus highway amusingly collects Earthshaker, which uses blunt or otherwise inelegant weapons like large hammers and axes […]

Chalice Dungeons

Several characters mention the tomb of the gods beneath Yharnam. Although we cannot reach this graveyard by conventional means — through some path in the cityscape available to us — we are still able to explore the place via the Chalice Dungeons. These dungeons, drawing upon the concept common to fantasy RPGs rather than strictly […]

Garris

Although now a necromancer, Garris was once just any other sorcerer living in Sellia. Perhaps the man of reason had unconventional sympathies to his Erdtree overlords, given that his staff and sorcery cast with it additionally require faith. Maybe he even came from a faith background; his magic flail has a gold and jeweled design […]

The Great Jar

Whenever coming up on the Caelid Colosseum, it is inevitably the giant pot which first catches our eye. The jar practically blocks the whole arena from in front of the entrance, making it impossible to miss. Even accounting for artistic license, it is obvious that this vessel is intended to be far larger than any […]

Gaius

Gaius took an unconventional path for an Albinauric of his ilk. His missing legs affirm that he is a first-generation silver creation. At the same time, the old man received the opportunity to learn sorcery at Sellia alongside the much younger Radahn. This was in all likelihood because the elder had accompanied the young prince […]

Gael

Gael’s life was arguably a series of misfortunes. The sole weapon he has owned before any other is his greatsword, which the description affirms was originally for executions by beheading; hence its heavy resemblance to the Executioner’s Greatsword. In other words, before undeath, Gael lived as a headsman. But unlike a certain depraved executioner, Gael […]

Soul Appease

Among the miracles available to us in our journey through Drangleic, none is quite so unique as Soul Appease. This tale of the gods manifests the power to tremendously damage Hollows while dealing absolutely no damage to non-Hollows. This is captured in the spell’s name, chinkon referring to the “repose of the soul” (鎮魂) when […]