Omen Curse

To this day, the Hornsent Grandam beseeches her precious divine beast to unleash its wrath upon Marika’s “children” — the entire tribe she rules — for betraying her people, cursing them even with her dying breath. What she doesn’t realize is that her prayers were already answered long ago. Among those bearing vestiges of the […]

Nomadic Merchants

Just Another Path The nomadic merchants were once a great caravan, flourishing as their clan traveled around doing business with others. Taking clear inspiration from cultures of the Eurasian Steppe, they garb themselves in distinctive clothes of varying colors and ride pack mules across the lands. Looking at their different inventories, their wares tend to […]

Man Bats

Despite the name, “man bats” (人蝙蝠) look to just be ordinary bats the size of men. The creatures love to hang in the shadows of cliffs, caves, and other rock formations by day and hunting in the field by night. That isn’t to say that none of them can be spotted active under the sun, […]

Fire Monks

Although north of Leyndell had become Forbidden Lands, the conquered territory still needed to be organized into a new province of Marika’s growing empire. Niall and his men were allowed to return to their castle under the Erdtree’s stewardship. Meanwhile, the smaller fort was handed over to Arghanthy, donning the Ruler’s Mask to affirm lordship. […]

The Astrologists

Among the various schools of magic in Melfia, astrology might be the most idiosyncratic. Astrologists study the stars’ movements under the presumption that there are rules behind their alignment from which they can derive magic power. These heavenly bodies include the sun and moon based on the designs on their robes, which explains why we […]

Pharros

Pharros is a curious character. His legend remembers him for trotting across the globe, leaving various contraptions in his wake. These mechanisms invariably involve a strange “face” — two round holes above a square one. The mouth to this face is where we insert the lockstone keys for activating the mechanism. The device then triggers […]

Gelmir

Amidst exploring the Ruin-Strewn Precipice immediately beneath Mt. Gelmir, we can come across a body carrying the Serpent-God’s Curved Sword, shaped after the snake worshiped in the land since long ago. This serpent god in question stands out for its longevity, apparently living eternally. When the immortal reptile is ostensibly killed during our boss battle, […]

The Highlanders

Although now defined by Erdtree civilization, there was a time when Altus Plateau was rife with barbarians. A scarab rolls up Barbaric Roar at the base of Liurnia’s waterfall streaming from Altus. Another, invisible scarab stamping along the Altus highway amusingly collects Earthshaker, which uses blunt or otherwise inelegant weapons like large hammers and axes […]

Chalice Dungeons

Several characters mention the tomb of the gods beneath Yharnam. Although we cannot reach this graveyard by conventional means — through some path in the cityscape available to us — we are still able to explore the place via the Chalice Dungeons. These dungeons, drawing upon the concept common to fantasy RPGs rather than strictly […]

Garris

Although now a necromancer, Garris was once just any other sorcerer living in Sellia. Perhaps the man of reason had unconventional sympathies to his Erdtree’s overlords, given his known arts require faith. Maybe he even came from a faith background — his name is more accurately Gareth, (ガレス) a knight of Arthurian legend, and he […]