Londor

Preface While the Dark Souls narratives are designed for player choice, Director Hidetaka Miyazaki makes no stranger his bias. The theme of stagnation pervasive throughout Dark Souls III is perhaps his most overt criticism of the subject. As I am often asked about the “best” ending, I feel obliged to point out that the series’ […]

Isz

Preface The Chalice Dungeons lack the same charm as the more carefully crafted world in Bloodborne‘s main journey, without question. But despite the repetition, these strings of areas can convey a lot about the underlying places. The environmental storytelling may only project a vague aura, but when the subject covers eons of history, anything more […]

Ariandel

Preface The Ashes of Ariandel DLC holds a special place in my heart. Painting worlds have been deeply entwined with meta narrative since the original Dark Souls, (DS1) but this is the first time that they became vehicle for commentary. The exploration of Ariandel is a dive not only into the history of one world, […]

Radagon’s Reign

Preface There isn’t much to say when the good times are good. More often than not, these eras of peace and prosperity are the prelude to inciting incidents and great tragedies. Rarely do we see them carry a tale, yet it is always when those peaceful days are no more that we long to have […]

The Astrologists

Among the various schools of magic in Melfia, astrology might be the most idiosyncratic. Astrologists study the stars’ movements under the presumption that there are rules behind their alignment from which they can derive magic power. These heavenly bodies include the sun and moon based on the designs on their robes, which explains why we […]

Pharros

Pharros is a curious character. His legend remembers him for trotting across the globe, leaving various contraptions in his wake. These mechanisms invariably involve a strange “face” — two round holes above a square one. The mouth to this face is where we insert the lockstone keys for activating the mechanism. The device then triggers […]

Gelmir

Amidst exploring the Ruin-Strewn Precipice immediately beneath Mt. Gelmir, we can come across a body carrying the Serpent-God’s Curved Sword, shaped after the snake worshiped in the land since long ago. This serpent god in question stands out for its longevity, apparently living eternally. When the immortal reptile is ostensibly killed during our boss battle, […]

The Highlanders

Although now defined by Erdtree civilization, there was a time when Altus Plateau was rife with barbarians. A scarab rolls up Barbaric Roar at the base of Liurnia’s waterfall streaming from Altus. Another, invisible scarab stamping along the Altus highway amusingly collects Earthshaker, which uses blunt or otherwise inelegant weapons like large hammers and axes […]

Farum Colonies

Preface When first compiling my, very lengthy, analysis for Godfrey, I was amazed to discover just how much I kept coming back to characters and events largely unrelated to him. Despite him and Marika defining the world order, the Elden Lord’s rise and subsequent reign were very much informed by what came before. If not […]

Chalice Dungeons

Several characters mention the tomb of the gods beneath Yharnam. Although we cannot reach this graveyard by conventional means — through some path in the cityscape available to us — we are still able to explore the place via the Chalice Dungeons. These dungeons, drawing upon the concept common to fantasy RPGs rather than strictly […]