Oedon

Among the Great Ones, Oedon holds a unique position. His name marks both a church and its accompanying graveyard, making him a known quantity to Laurence and his followers as they began styling themselves clerics as much as researchers. With this Oedon Chapel at the key juncture between Old Yharnam, the burgeoning new Yharnam, and […]

The League

The League began in the Forbidden Woods with Valtr, whose uniform identifies him as a foreign constable. Just as central-organized, salaried police officers began to emerge in Victorian Europe, so too did such authorities patrol the streets of the towns around Yharnam. In the case of Valtr, he and a group of colleagues came to […]

Gascoigne

“Father” Gascoigne stands out from other church hunters in black for his epitaph. While cut dialogue confirms plans for Healing Church clerics to be addressed as such once upon a time, his equipment denies the concept for the final game in its description. Rather, Gascoigne is known as holy father because a cleric was his […]

Blood Saints

The holy blood utilized by the Healing Church has lasted for decades. Part of this is because it is replenishable, with reserves of the old blood just requiring a dive into the underground labyrinth. But after Laurence’s head became the new source, there was a limit to how much blood could be extracted for blood […]

Pthumeru

Preface What does it mean to have freedom or slavery? Bloodborne‘s director, Hidetaka Miyazaki, has admitted that the game was influenced in part by declining birthrates in developed countries, and would experience the birth of his own child in the years since launch. Bringing a new life into the world with another shackles couples in […]

Chalice Dungeons

Several characters mention the tomb of the gods beneath Yharnam. Although we cannot reach this graveyard by conventional means — through some path in the cityscape available to us — we are still able to explore the place via the Chalice Dungeons. These dungeons, drawing upon the concept common to fantasy RPGs rather than strictly […]

Hunter’s Nightmare

Preface Although Bloodborne‘s narrative was largely coherent before the introduction of The Old Hunters DLC, some major questions did remain. Who was Kos? Where did Laurence acquire his Third Umbilical Cord? How did Gehrman’s mysterious apprentice die? These were holes in the narrative which were thankfully filled with our new journey through the Hunter’s Nightmare. […]

Healing Church

Preface Bloodborne, with few exceptions, focuses more on its web of factions than its characters. But given the writing style of Director Hidetaka Miyazaki, these factions in many respects are this game’s characters. There is perhaps no fictional institution better embodying the corruption, elitism, and dehumanization in modern medicine than the Healing Church. Presenting themselves […]

Yharnam

Preface Perhaps the one thing about H.P. Lovecraft known more than his horror is his xenophobia. The man’s fear of the unknown in fiction reflected his same feeling with people in his personal life, particularly foreigners. But despite the discomfort that fact might inspire, Bloodborne‘s director Hidetaka Miyazaki doesn’t shirk away from this element of […]

Djura

Plastered across the gates to Old Yharnam is a small note warning hunters to turn back, citing them as unnecessary in the abandoned town ahead. Fail to heed the message, and a booming voice will resound from atop the old church’s Astral Clocktower, issuing one last warning before unleashing a hailstorm of bullets down upon […]