Healing Church

Preface Bloodborne, with few exceptions, focuses more on its web of factions than its characters. But given the writing style of Director Hidetaka Miyazaki, these factions in many respects are this game’s characters. There is perhaps no fictional institution better embodying the corruption, elitism, and dehumanization in modern medicine than the Healing Church. Presenting themselves […]

Yharnam

Preface Perhaps the one thing about H.P. Lovecraft known more than his horror is his xenophobia. The man’s fear of the unknown in fiction reflected his same feeling with people in his personal life, particularly foreigners. But despite the discomfort that fact might inspire, Bloodborne‘s director Hidetaka Miyazaki doesn’t shirk away from this element of […]

Djura

Plastered across the gates to Old Yharnam is a small note warning hunters to turn back, citing them as unnecessary in the abandoned town ahead. Fail to heed the message, and a booming voice will resound from atop the old church’s Astral Clocktower, issuing one last warning before unleashing a hailstorm of bullets down upon […]

Izzy

One of the most elusive figures in Yharnam is Izzy. The man made hunting tools and employed a weapon, implying that he was a hunter. However, such tools were derived from the body parts of darkbeasts, including his weapon of choice the Beast Claw. The nature of these inventions reflect a desire to be more […]

Maria

From the very start, Maria was the odd one out. Her close relation to the Queen compared to most in Cainhurst may have made her enhanced physical abilities possible, but this wunderkind never fully embraced her blood’s potential. Her choice of weapon was Rakuyo, an Eastern sword like the Chikage but not wholly reliant on […]

The Executioners

Preface If I had to pick the roughest area of Bloodborne‘s worldbuilding, it would have to be the Executioners. Now, there are many parts of the game which lack narrative polish, at least on the environmental side, and this covenant is hardly far below the standard. On the whole, they are fairly well-integrated into the […]

Hunter of Hunters

With a name like Hunter of Hunters, it should be no surprise that the covenant is almost as old as the hunters themselves. The Blade of Mercy passed down to the current Hunter of Hunters, Eileen, is made from the same meteoric iron as Gehrman’s Burial Blade, and was decidedly crafted at the old workshop […]

The Choir

Preface When it comes to factions in Bloodborne, the Choir might be considered the most underutilized. Compared to the School of Mensis, they certainly don’t play as up front a role in the game’s plot. That said, I would argue that their presence is felt even in their absence. Indeed, anonymity is part of the […]

The Holy Blades

Item descriptions cite Ludwig as both the source of the Healing Church Workshop and the first of its hunters. What possessed him to become a hunter is evident from the emblem his workshop first issued: a sword hilt possessing nigh-blinding radiance. In a Victorian-style setting, this Radiant Sword Hunter’s Badge harkens back to a time […]

Forbidden Woods

Preface When I first shared this analysis, I was taken aback by its popularity, especially as my first public foray into Bloodborne. However, in retrospect, I can understand the interest. The Forbidden Woods is an area with little exposition but plenty of detail, exemplifying the game’s ability to interweave multiple stories from different areas at […]