Londor

Preface While the Dark Souls narratives are designed for player choice, Director Hidetaka Miyazaki makes no stranger his bias. The theme of stagnation pervasive throughout Dark Souls III is perhaps his most overt criticism of the subject. As I am often asked about the “best” ending, I feel obliged to point out that the series’ […]

Ariandel

Preface The Ashes of Ariandel DLC holds a special place in my heart. Painting worlds have been deeply entwined with meta narrative since the original Dark Souls, (DS1) but this is the first time that they became vehicle for commentary. The exploration of Ariandel is a dive not only into the history of one world, […]