Londor

Preface While the Dark Souls narratives are designed for player choice, Director Hidetaka Miyazaki makes no stranger his bias. The theme of stagnation pervasive throughout Dark Souls III is perhaps his most overt criticism of the subject. As I am often asked about the “best” ending, I feel obliged to point out that the series’ […]

The Second Beginning

Despite the provocative imagery and creative editing, the opening sequence is fairly straightforward. A man had been trudging through a forest during a heavy storm where he had at one point collapsed. He serves as a generic stand-in for our player character prior to selecting our appearance and class, and so I shall refer to […]