Northern Limit

Although the Nexus Archstone is already broken by the time we arrive, the northern land of the giants was originally planned to be among our explorable areas. Cut content reveals that FromSoftware was developing a snowy mountain area internally named “Northern Limit”, (北限) which is consistent with the Japanese website prologue’s description of the hinterland […]

Boletaria

Preface As the first castle map to lie at the core of a Souls setting, Boletaria could have easily been made just a generic medieval European-style kingdom. Instead, it became a deconstruction of that romantic image, setting the brutal tone for game Director Hidetaka Miyazaki’s first fantasy title. In fact, in terms of pure attention […]

The Monumentals

Preface At its core, Demon’s Souls is the story of a hero setting out to defeat the demon king, an all too common premise in modern Japanese fantasy. But it is easy for this thought to never cross the mind, in large part thanks to the underlying conflict between the Old One and the Monumental […]

Demon’s Beginning

Preface What makes us human? What makes us not? Even though the world of Demon’s Souls is far less fantastical than the setting of its spiritual successor Dark Souls, it is no less fascinating due to how it revolves around such simple yet fundamental questions. Better still, the world is constructed so that we must […]

Temple of God

Preface During an interview for the original Dark Souls, Director Hidetaka Miyazaki said that he had created the character of Solaire partially to rebut accusations that he had a slant against religious people, presumably in reference to his depiction of the priesthood in Demon’s Souls. While I can understand these complaints on their surface, the […]