Londor

Preface While the Dark Souls narratives are designed for player choice, Director Hidetaka Miyazaki makes no stranger his bias. The theme of stagnation pervasive throughout Dark Souls III is perhaps his most overt criticism of the subject. As I am often asked about the “best” ending, I feel obliged to point out that the series’ […]

Ringed City

Preface If Dark Souls III is truly the end of the series, then I am glad that its final swan song was introducing the Ringed City. True, previous games had already set up all the key points for the origins of man and undeath, so the final DLC doesn’t tread much new ground in that […]

Heirs of the Sun

For all intents and purposes, the Heirs of the Sun are just the Warriors of Sunlight rebranded. Aside from the similar name to the Warriors of the Sun, heirs receive the exact same medals for performing the exact same duties as their original Dark Souls (DS1) counterparts. These are then offered on the exact same […]

Shira

As a Spear of the Church of Filianore and the princess’ handmaid, Shira is obviously a knight of Anor Londo. Although not wearing their uniform, her formal wear nevertheless incorporates silver armor, much like Silver Knights — both even share a similarly old origin. Shira likewise wields a cross spear as well as the Lightning […]

Archdragon Peak

Preface I hold an unabashed love for Dark Souls III. (DS3) Whereas Dark Souls II (DS2) threw out its old setting in a vain attempt at a soft reboot, DS3 wholeheartedly embraces it, building upon the world and plot threads from the original Dark Souls (DS1) to weave something new. From a storytelling angle, a […]

The Old Ones

In conversing with Shalquoir, the cat will eventually make mention of the Old Ones. Her Japanese dialogue doesn’t use that exact term, her and Saulden both preferring to call them merely “the four”. (4つのもの) But Straid and item descriptions do speak of these “Old Ones”, (古きもの or 古き者) with Shanalotte employing something similar in meaning. […]

Alken & Venn

Preface When I first started working on this topic, I didn’t expect it to be as enamored with the subject as I ended up being. Alken and Venn are two kingdoms that have a very simple dynamic fleshed out to an absurd degree, comparable probably only to Drangleic itself. While their duality mostly plays out […]

Forossa

Deus Vult Forossa, original name Forozza, (フォローザ) was a remote country far to the east of Drangleic, mainly known for constantly warring with its neighbors to the point that — based on Vengarl’s dialogue — the nation seems to have been perpetually at war. And to their credit, Forossans were well equipped for the task, […]

The Third Beginning

The cinematic opens with a massive desert littered with half-buried ruins. The accompanying narration informs us that we are looking at Lothric, which the Japanese subtitles clarify to be where the homelands of the Lords of Cinder “drift” to. Indeed, we can see pilgrims journeying to the castle city, and the surrounding ruins are all […]

Cut Content

I don’t blame anyone for knee-jerk skepticism with regards to cut content. It is by its very nature unused, never to be seen by design, and the reasons are commonly because they are relics of the development process. As Game Director Hidetaka Miyazaki relates in the Dark Souls: Design Works interview, Andre was originally planned […]