Caitha

Much is made about the true identities of the various deities that have been worshiped in Drangleic throughout the continent’s history. The Name-engraved Ring makes a point of these gods possibly having gone by different names in the past, driving most to make connections between them and characters from the original Dark Souls. (DS1) None […]

Jugo

The kingdom of Jugo, originally Hugo, (ウーゴ) is a desert nation to the far east characterized as a country of “real men” (漢) with connotations of being physically strong and tough, brave and aggressive, straightforward and forthright, and honorable and reciprocal. All of these qualities encompass the idea of the fighting spirit, which may be […]

Mirrah

Mirrah is a nation shaped by its geography. Located to the far east of Drangleic, it is constantly beset by invasion from its neighbors — an existential threat that the country has to contend with every single day. Because of this, Mirrah’s military is its most valued asset, resulting in it becoming a country of […]

Melfia

It is unclear if Melfia, original name Melvia, (メルヴィア) existed as its own country before the introduction of its Magic Academy, much like its thematic predecessor Vinheim. And like the Dragon School of Dark Souls, (DS1) this is largely because the magic school has completely consumed its cultural identity since its inception, which in this […]

Ashen Mist Heart

The Ashen Mist Heart is literally a “core of ash fog” (灰の霧の核) which has taken that peculiar shape — in other words, a dense mass of fog not unlike the mist seen in the opening cinematic for the original Dark Souls. (DS1) It should come as no surprise then that it is an “art” conjured […]

Rat Kingdom

While giant rats are nothing new to Dark Souls, a rat kingdom certainly is. Various beasts have displayed similar intelligence to the bipedal races, some even capable of speech like Shalquoir. Nothing stops these intelligent creatures from banding together and forming their own societies. Therefore, it is reasonable for rats to establish a kingdom for […]

The Gutter

Preface The Gutter is perhaps the most visually appealing iteration of FromSoftware’s infamous trash levels, largely because it is divorced from the traditional swamp aesthetic. Despite inheriting almost all of the themes and motifs from past levels of its ilk, omitting their most recognizable aspect helps alleviate the repetition. That said, a more creative aesthetic […]

The Second Beginning

Despite the provocative imagery and creative editing, the opening sequence is fairly straightforward. A man had been trudging through a forest during a heavy storm where he had at one point collapsed. He serves as a generic stand-in for our player character prior to selecting our appearance and class, and so I shall refer to […]

Heide

Preface Heide embodies perhaps the most frustrating aspect of FromSoftware’s approach to Dark Souls II. We are provided very little to work with even compared to similarly ancient events in the original Dark Souls. (DS1) As a result, reconstructing the overall picture of these ancient civilizations relies more heavily on inference than ever before, though […]