The Big Fix

Among the numerous problems with Dark Souls II post-launch, the degrading integrity of its world was the most jarring. Already the game had an almost devil-may-care attitude with regards to item placement, with numerous hanging threads or plot holes further muddling the unambitious narrative. FromSoftware had clearly pinned their hopes on rectifying at least the […]

Alken & Venn

Preface When I first started working on this topic, I didn’t expect it to be as enamored with the subject as I ended up being. Alken and Venn are two kingdoms that have a very simple dynamic fleshed out to an absurd degree, comparable to probably only to Drangleic itself. While their duality mostly plays […]

The Angel

Trot up to Cardinal Tower at the heart of the fortress in the Forest of Fallen Giants, and we come upon a striking statue enshrined within. The figure appears to be a holy woman — her dress and pose resembling depictions of the Virgin Mary — and exudes warmth, seeming inviting and motherly. Who is […]

Lothric End

Birth of a Religion When we first explore the Lothric capital, we come across a peculiar sight: lines of armor suits — Lothric Knights — each missing their heads. And patrolling around them right in the barracks plaza is the beheader: a hefty warrior wielding a weapon of absurd weight, soaked in blood. More of […]

Nahr Alma

Much like the Darkwraiths before them, the Brotherhood of Blood are a covenant dedicated to invasions, using the Cracked Red Eye Orbs they have collected to safely slaughter others as dark spirits. Unlike the Darkwraiths, however, they do it as “blood warriors” (血の戦士) in service to their God of Blood, Nahr Alma. As depicted in […]

Millwood

Millwood is the name of a legendary forest, home to its own human population. The fact then that this woodland was “discovered” long after that community had left implies it to be located in a relatively remote part of the world, its people having no interaction with “civilized” society outside of tradition and hearsay. We […]

Gyrm

Although described as short in stature in their helm’s Japanese description, the Gyrm’s size is exaggerated at best. The ones we encounter all stand roughly equal to us, either slightly shorter or even a little taller. Even accounting for their enormously thick armor, they are more bulky than physically modest. Indeed, these proportions make them […]

Nashandra

Among the children of Dark, Nashandra, originally Dunashandra, (デュナシャンドラ) is the most uncomplicated. As the apostle of “craving”, (渇望) she embodies everything that makes these spawns of Dark what they are. She forever thirsts for one thing: power. According to Vendrick, the monster’s diminutive size as a fragment of Manus’ Abyss was the very reason […]

Carim

A New Phase Of all the surviving Old World nations, Carim has seen the most radical change. If Irithyll is the new Anor Londo, then Carim is the new Thorolund. With the sol land’s implicit collapse following Lloyd’s downfall, Carim is now the country of clergymen, and this is reflected in its face option. The […]

The Eclipse

After defeating the last Lord of Cinder, we return to Lothric to discover the world experiencing a solar eclipse. Normally, this would be the result of the moon blocking the sun, casting the lunar body’s shadow upon the earth. However, the timing of its appearance and its later reaction to us subverting the First Flame […]