Pthumeru

Preface What does it mean to have freedom or slavery? Bloodborne‘s director, Hidetaka Miyazaki, has admitted that the game was influenced by his own experience having a kid. Bringing a new life into the world with another shackles couples in many ways. Bound by lineage, commitment, responsibility, convention, man and woman arguably can’t come out […]

Isz

Preface The Chalice Dungeons lack the same charm as the more carefully crafted world in Bloodborne‘s main journey, without question. But despite the repetition, these strings of areas can convey a lot about the underlying places. The environmental storytelling may only project a vague aura, but when the subject covers eons of history, anything more […]

Chalice Dungeons

Several characters mention the tomb of the gods beneath Yharnam. Although we cannot reach this graveyard by conventional means — through some path in the cityscape available to us — we are still able to explore the place via the Chalice Dungeons. These dungeons, drawing upon the concept common to fantasy RPGs rather than strictly […]

School of Mensis

Preface If I had to choose one word to describe the School of Mensis, it would be macabre. There is a delightful villainy to the whole faction absent from so much of Bloodborne. They certainly lend themselves to the game’s most iconic imagery, skirting the line between sterile and viscerally grotesque. But more than any […]

Hunter’s Nightmare

Preface Although Bloodborne‘s narrative was largely coherent before the introduction of The Old Hunters DLC, some major questions did remain. Who was Kos? Where did Laurence acquire his Third Umbilical Cord? How did Gehrman’s mysterious apprentice die? These were holes in the narrative which were thankfully filled with our new journey through the Hunter’s Nightmare. […]

Healing Church

Preface Bloodborne, with few exceptions, focuses more on its web of factions than its characters. But given the writing style of Director Hidetaka Miyazaki, these factions in many respects are this game’s characters. There is perhaps no fictional institution better embodying the corruption, elitism, and dehumanization in modern medicine than the Healing Church. Presenting themselves […]

Yharnam

Preface Perhaps the one thing about H.P. Lovecraft known more than his horror is his xenophobia. The man’s fear of the unknown in fiction reflected his same feeling with people in his personal life, particularly foreigners. But despite the discomfort that fact might inspire, Bloodborne‘s director Hidetaka Miyazaki doesn’t shirk away from this element of […]

Djura

Plastered across the gates to Old Yharnam is a small note warning hunters to turn back, citing them as unnecessary in the abandoned town ahead. Fail to heed the message, and a booming voice will resound from atop the old church’s Astral Clocktower, issuing one last warning before unleashing a hailstorm of bullets down upon […]

Izzy

One of the most elusive figures in Yharnam is Izzy. The man made hunting tools and employed a weapon, implying that he was a hunter. However, such tools were derived from the body parts of darkbeasts, including his weapon of choice the Beast Claw. The nature of these inventions reflect a desire to be more […]

Maria

From the very start, Maria was the odd one out. Her close relation to the Queen compared to most in Cainhurst may have made her enhanced physical abilities possible, but this wunderkind never fully embraced her blood’s potential. Her choice of weapon was Rakuyo, an Eastern sword like the Chikage but not wholly reliant on […]