Carthus

Preface Although understandably overlooked by fans trying to jump from one Lord of Cinder to the next, the Catacombs of Carthus still provides some of the most charming bits of worldbuilding in all of Dark Souls III, (DS3) combining various elements from past games into something truly novel for the series and fantasy games as […]

Chaos Demons

Preface Izalith is my favorite part of Dark Souls (DS1) lore, so there are certainly elements I enjoy in Dark Souls III. (DS3) And while much of it does simply reiterate statements and implications from the original game, there is a fair amount of new content here as well. In fact, you can argue that […]

Sulyvahn

Preface When I had originally written my analysis of Irithyll, Pontiff Sulyvahn made up for more than half of the topic. Despite the Boreal Valley’s long and fascinating history, one character has since dominated the entire culture. Tyrants are nothing new to fiction, and villainous popes are a dime a dozen in Japanese fantasy. But […]

Latria

Preface Latria’s place in the narrative is two-fold. First, it serves to show that evil exists and will commit terrible atrocities if given the power to make its will reality. Second, it highlights the oftentimes arbitrary distinctions regarding the concept of humanity. It is ingrained in our psyche to look at such horrors with revulsion, […]

Undead Settlement

Preface The Undead Settlement is admittedly pretty mundane. Compared to many other part of Dark Souls III, (DS3) a town of Undead is nothing new. In fact, I assume that most recognize the obvious allusion to the Undead Burg, another town of immortals found at the foot of a much larger and more powerful country. […]

Valley of Defilement

Preface C.S. Lewis once stated that he would rather live under the tyranny of robber barons than that of moral busybodies, for the latter’s conscience encourages them to never relent. While I cannot say if Director Hidetaka Miyazaki is familiar with the words of a Christian theologian, they are certainly appropriate for the story of […]

Stonefang

Preface I originally found Stonefang Tunnel to be the least interesting area of Demon’s Souls. Indeed, it is a rather unremarkable locale compared to the more culturally unique places we visit, with its people perhaps the most uni-dimensional in theming. Even in terms of gameplay, the area serves mostly as a place to farm and […]

Temple of God

Preface During an interview for the original Dark Souls, Director Hidetaka Miyazaki said that he had created the character of Solaire partially to rebut accusations that he had a slant against religious people, presumably in reference to his depiction of the priesthood in Demon’s Souls. While I can understand these complaints on their surface, the […]

Irithyll

Preface Irithyll is the lengthiest topic I have ever written an analysis for, which serves as a testament to its importance to the story and setting of Dark Souls III. (DS3) Expertly building upon the circumstances from Dark Souls (DS1) and Dark Souls II (DS2) to advance the overall narrative to its natural conclusion, the […]

Heide

Preface Heide embodies perhaps the most frustrating aspect of FromSoftware’s approach to Dark Souls II. (DS2) We are provided very little to work with even compared to similarly ancient events in the original Dark Souls. (DS1) As a result, reconstructing the overall picture of these ancient civilizations relies more heavily on inference than ever before, […]