New Game+

Put simply, I generally do not factor New Game+ (NG+) into my analyses. Not because it lacks any informational value, but because that value is, for the most part, superfluous. NG+ is a means for players to replay the game with a familiar yet fresh experience, and any changes made to that end are almost […]

Cut Content

I don’t blame anyone for knee-jerk skepticism with regards to cut content. It is by its very nature unused, never to be seen by design, and the reasons are commonly because they are relics of the development process. As Game Director Hidetaka Miyazaki relates in the Dark Souls: Design Works interview, Andre was originally planned […]