Nadalia

While we are told nothing of what this child of Dark had done prior, Nadalia, originally Nadola, (ナドラ) most assuredly contributed nothing positive to the world. As the apostle of “loneliness”, (孤独) her existence is defined by solitude, and the Chime of Screams derived from her soul implies this to bring her constant anxiety. Her […]

The Pursuer

Wearing the heavily-armored form of knights, the pursuers wander the continent on the hunt for any bearing the Darksign. Some possess the Ring of Blades associated with Adgarz, the mad knight of Alken. The fact that multiple rings were made in the shape of his weapon of choice indicates that he is their source of […]

Huntsman’s Copse

Before it became known as the “Forest of Hunting”, (狩猟の森) the copse south of Majula saw its start amidst the Great Shift. Looking at the official map, the area lies adjacent to Shaded Woods, separated by the western mountains. This begs the question: did parts of Darkroot Garden from the original Dark Souls (DS1) land […]

Shrine of Storms

Preface I was immediately intrigued by the Shrine of Storms based on aesthetics alone. Once I scratched the surface of this haunting aesthetic, I found the substance to the mystery wanting. But delving even more thoroughly into these layers left me intrigued once again. The story to this area may not be as complicated as […]

Giant Kingdom

Though identified by the same term, the giants of Dark Souls II are unlikely to bear any relation to the giants of the original Dark Souls. Despite sharing a vaguely humanoid shape, New World giants are more top heavy, with gaping holes for faces. Moreover, they are native to another continent across the sea to […]

The Big Fix

Among the numerous problems with Dark Souls II post-launch, the degrading integrity of its world was the most jarring. Already the game had an almost devil-may-care attitude with regards to item placement, with numerous hanging threads or plot holes further muddling the unambitious narrative. FromSoftware had clearly pinned their hopes on rectifying at least the […]

Alken & Venn

Preface When I first started working on this topic, I didn’t expect it to be as enamored with the subject as I ended up being. Alken and Venn are two kingdoms that have a very simple dynamic fleshed out to an absurd degree, comparable probably only to Drangleic itself. While their duality mostly plays out […]

Boletaria

Preface As the first castle map to lie at the core of a Souls setting, Boletaria could have easily been made just a generic medieval European-style kingdom. Instead, it became a deconstruction of that romantic image, setting the brutal tone for game Director Hidetaka Miyazaki’s first fantasy title. In fact, in terms of pure attention […]

The Angel

Trot up to Cardinal Tower at the heart of Drangleic’s fortress, and we come upon a striking statue enshrined within. Beneath the overgrowth and murder of crows, the figure appears to be a holy woman — her dress and pose resembling depictions of the Virgin Mary — and exudes warmth, seeming inviting and motherly. Who […]

Lothric End

Birth of a Religion When we first explore the Lothric capital, we come across a peculiar sight: lines of armor suits — Lothric Knights — each missing their heads. And patrolling around them right in the barracks plaza is the beheader: a hefty warrior wielding a weapon of absurd weight, soaked in blood. More of […]