Forbidden Woods

Preface When I first shared this analysis, I was taken aback by its popularity, especially as my first public foray into Bloodborne. However, in retrospect, I can understand the interest. The Forbidden Woods is an area with little exposition but plenty of detail, exemplifying the game’s ability to interweave multiple stories from different areas at […]

Hemwick

Grave History Despite the localization dubbing it a “Charnel Lane”, Hemwick is more accurately a “graveyard town”, (墓地街) as seen by the plethora of headstones crowding its grounds. This cemetery extends to the forest outside the main village and continues into a cave before spilling out a little into the Cathedral Ward on the other […]

Archibald

Unlike the Powder Kegs, Archibald remained part of the Healing Church’s workshop in spite of his own deviancy. The man was merely considered an “eccentric” according to various item descriptions, and this was likely because his inventions weren’t that far removed from the church’s ideals. Rather than aim to create weapons emphasizing flash over usability […]

Powder Kegs

Where there is an orthodoxy, there is always a heresy. And in the case of the Healing Church, theirs is perhaps the most involatile — ironic, considering they call themselves “Powder Kegs”. For rather than defy the church exactly, this colorfully-named group of miscreants challenges the methods of its hunters’ workshop. As hunters gravitated toward […]

Undead Crypt

Family Evergrow As its name would suggest, the Undead Crypt is a massive mausoleum dedicated to those who have manifested the curse. Why does such a burial ground exist? Because you can never be quite sure when the Undead are finally just dead. Hollows buried in the overcrowded “dumping ground of the dead” (死者の捨て場) rise […]

Drangleic

Preface I do not hide my personal antipathy for Dark Souls II, but that can be faulted primarily on the gameplay side of things. Unfortunately, that doesn’t mean that the story side of things are much better. Unlike the original Dark Souls, (DS1) “dense” doesn’t describe its sequel, with FromSoftware‘s smattering of ideas building an […]

Remnants of Manus

Despite his defeat during the events of the original Dark Souls, (DS1) Manus has persisted in one form or another. Even if the Chosen Undead vanquished the body and claimed its soul, much of that humanity had already been unleashed into the surrounding cavern. And while defeating the master halted the spread of the Abyss, […]

Profaned Capital

Preface Without a doubt, the Profaned Capital is the most context-dependent area in Dark Souls III. (DS3) With few relevant item descriptions compared to other areas and even a smaller relative map size, first impressions render it the most dubious portion of the game, with the most mysterious Lord. However, dig a little deeper, and […]

Northern Limit

Although the Nexus Archstone is already broken by the time we arrive, the northern land of the giants was originally planned to be among our explorable areas. Cut content reveals that FromSoftware was developing a snowy mountain area internally named “Northern Limit”, (北限) which is consistent with the Japanese website prologue’s description of the hinterland […]

Hawkwood

Among all the “Crestfallen Warriors” recurring in each Souls game, Hawkwood is by far the most developed. While we aren’t told about his life before undeath, we can confirm that the man enlisted with Farron’s Undead Legion, whose Abyss-slathered uniform he still wears to this day. The warrior wasn’t just some rookie recruit either, as […]