Omen Curse

To this day, the Hornsent Grandam beseeches her precious divine beast to unleash its wrath upon Marika’s “children” — the entire tribe she rules — for betraying her people, cursing them even with her dying breath. What she doesn’t realize is that her prayers were already answered long ago. Among those bearing vestiges of the […]

God Hunts

Preface One of the three pillars to my methodology is psychoanalysis, because a story is, ultimately, defined by its characters as much as its world or plot. It is not just about knowing what the characters do or when, but why that merits any discussion. In this respect, Elden Ring has the most effort put […]

Nomadic Merchants

Just Another Path The nomadic merchants were once a great caravan, flourishing as their clan traveled around doing business with others. Taking clear inspiration from cultures of the Eurasian Steppe, they garb themselves in distinctive clothes of varying colors and ride pack mules across the lands. Looking at their different inventories, their wares tend to […]

Fire Monks

Although north of Leyndell had become Forbidden Lands, the conquered territory still needed to be organized into a new province of Marika’s growing empire. Niall and his men were allowed to return to their castle under the Erdtree’s stewardship. Meanwhile, the smaller fort was handed over to Arghanthy, donning the Ruler’s Mask to affirm lordship. […]

Man Bats

Despite the name, “man bats” (人蝙蝠) look to just be ordinary bats the size of men. The creatures love to hang in the shadows of cliffs, caves, and other rock formations by day and hunting in the field by night. That isn’t to say that none of them can be spotted active under the sun, […]

Pthumeru

Preface What does it mean to have freedom or slavery? Bloodborne‘s director, Hidetaka Miyazaki, has admitted that the game was influenced by his own experience having a kid. Bringing a new life into the world with another shackles couples in many ways. Bound by lineage, commitment, responsibility, convention, man and woman arguably can’t come out […]

Liurnian Civil War

Preface While all the focus is rightfully placed on the demigods, Elden Ring has a rich history which began only after their epic had more or less concluded. Liurnia is unique in how it brings that part of the tale to the forefront, which goes a long way to justify the sheer scale of the […]

Londor

Preface While the Dark Souls narratives are designed for player choice, Director Hidetaka Miyazaki makes no stranger his bias. The theme of stagnation pervasive throughout Dark Souls III is perhaps his most overt criticism of the subject. As I am often asked about the “best” ending, I feel obliged to point out that the series’ […]

Isz

Preface The Chalice Dungeons lack the same charm as the more carefully crafted world in Bloodborne‘s main journey, without question. But despite the repetition, these strings of areas can convey a lot about the underlying places. The environmental storytelling may only project a vague aura, but when the subject covers eons of history, anything more […]

Ariandel

Preface The Ashes of Ariandel DLC holds a special place in my heart. Painting worlds have been deeply entwined with meta narrative since the original Dark Souls, (DS1) but this is the first time that they became vehicle for commentary. The exploration of Ariandel is a dive not only into the history of one world, […]