Lothric Pillars

Strength of a Knight Lothric’s royal government is divided into three “Pillars” which have supported the monarchy since the kingdom’s foundation. Of these, the Knight is the most conventional. Encased in fairly standard armor, Lothric knights serve their lord with distinction, wearing the royalty’s crest on their standard shield and surcoat as part of that […]

Lothric Beginning

Flash of Light We encounter the Dragonslayer Armour on the bridge linking Lothric Castle to its Grand Archives, specifically just after passing through sections dominated by soldiers and knights. This suggests that the boss is army property, and the melted iron armor’s chief purpose supports this. The Dragonslayer Greataxe and Greatshield “slightly revive” their one-time […]

Volgen

Volgen is a nation west of the Drangleic continent, characterized as a hyper-competitive merchant town. While Chloanne’s English dialogue suggests that the country has several bustling cities, the Japanese script makes clear that the country is actually just the one big city that never sleeps in keeping with the vast majority of Dark Souls countries […]

Jugo

The kingdom of Jugo, originally Hugo, (ウーゴ) is a desert nation to the far east characterized as a country of “real men” (漢) with connotations of being physically strong and tough, brave and aggressive, straightforward and forthright, and honorable and reciprocal. All of these qualities encompass the idea of the fighting spirit, which may be […]

Mirrah

Mirrah is a nation shaped by its geography. Located to the far east of Drangleic, it is constantly beset by invasion from its neighbors — an existential threat that the country has to contend with every single day. Because of this, Mirrah’s military is its most valued asset, resulting in it becoming a country of […]

Heide

Preface Heide embodies perhaps the most frustrating aspect of FromSoftware’s approach to the lore in Dark Souls II. (DS2) We are provided very little to work with even compared to similarly ancient events in the original Dark Souls. (DS1) As a result, reconstructing the overall picture of these ancient civilizations relies more heavily on inference […]

Irithyll

Preface Irithyll is the lengthiest topic I have ever written an analysis for, which serves as a testament to its importance to the story and setting of Dark Souls III. (DS3) Expertly building upon the circumstances from Dark Souls (DS1) and Dark Souls II (DS2) to advance the overall narrative to its natural conclusion, the […]