Undead Matches

Beneath Priscilla’s old tower in Ariandel is a grave with a warrior’s sword, tended to by a gravekeeper. And from the Champion’s Bones acquired after the Gravetender is dead, this tombstone belongs to an Undead who began fighting as part of a competition of strength with other Undead. The gravekeeper was previously the champion’s page, […]

Kriemhild

Among all the Crystal Sages’ apprentices, Kriemhild was their favorite. Having learned all of their advanced sorceries, the “crystal maiden” (結晶の娘) undoubtedly became the elders’ star pupil. It is because of this exceptional intelligence and concentration that they gifted her a unique staff formed from part of a tree growing around one of their crystal […]

Darkwraiths

The Darkwraiths have not had it easy. After the unexpected destruction of New Londo, the knights still out pillaging the world of man suddenly found themselves without a home to bring their spoils back to. Worse yet, they were now being hunted by a certain wolf knight of Anor Londo. It is perhaps only by […]

Farron

Preface Out of all of Dark Souls III‘s new additions, the Abyss Watchers are perhaps the most mundane, which may play a role in their popularity. There is something cool yet heartfelt about a legion of warriors that seek to emulate one of the more popular characters from the original Dark Souls. (DS1) It doesn’t […]

Chaos Demons

Preface Izalith is my favorite part of Dark Souls (DS1) lore, so there are certainly elements I enjoy in Dark Souls III. (DS3) And while much of it does simply reiterate statements and implications from the original game, there is a fair amount of new content here as well. In fact, you can argue that […]

Artorias

This post covers everything relevant to Artorias as far as the localization is concerned. It is based on a series of reddit posts from February 2018. Quotes include the official English script, my translation, and the official Japanese script in that order. Off to See the Knight … Oh, and do not forget… The Darkwraiths […]

Cut Content

I don’t blame anyone for knee-jerk skepticism with regards to cut content. It is by its very nature unused, never to be seen by design, and the reasons are commonly because they are relics of the development process. As Game Director Hidetaka Miyazaki relates in the Dark Souls: Design Works interview, Andre was originally planned […]

Heide

Preface Heide embodies perhaps the most frustrating aspect of FromSoftware’s approach to Dark Souls II. (DS2) We are provided very little to work with even compared to similarly ancient events in the original Dark Souls. (DS1) As a result, reconstructing the overall picture of these ancient civilizations relies more heavily on inference than ever before, […]