Londor

Preface While the Dark Souls narratives are designed for player choice, Director Hidetaka Miyazaki makes no stranger his bias. The theme of stagnation pervasive throughout Dark Souls III is perhaps his most overt criticism of the subject. As I am often asked about the “best” ending, I feel obliged to point out that the series’ […]

The Deep

Preface Aldrich, and the Deep in general, is an aspect of Dark Souls that I can’t help but be morbidly fascinated with. From a thematic standpoint, they provide a perfect response to questions posed in its predecessors. From a story standpoint, they add another major faction foreshadowing the underlying problems that we will be expected […]