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  • The Big Fix
    Among the numerous problems with Dark Souls II post-launch, the degrading integrity of its world was the most jarring. Already the game had an almost devil-may-care attitude with regards to item placement, with numerous hanging threads or plot holes further muddling the unambitious narrative. FromSoftware had clearly pinned their hopes on rectifying at least the […]
  • Alken & Venn
    Preface When I first started working on this topic, I didn’t expect it to be as enamored with the subject as I ended up being. Alken and Venn are two kingdoms that have a very simple dynamic fleshed out to an absurd degree, comparable to probably only to Drangleic itself. While their duality mostly plays […]
  • Boletaria
    Preface As the first castle map to lie at the core of a Souls setting, Boletaria could have easily been made just a generic medieval European-style kingdom. Instead, it became a deconstruction of that romantic image, setting the brutal tone for game Director Hidetaka Miyazaki’s first fantasy title. In fact, in terms of pure attention […]

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